



What is this?
A 1 v 1 fast pace decision-making game in which 2 ronin duel to the death.
Role/ Team
Role: Designer, Programmer, Sound Designer.
Team Size: 2
Rebeca Jimenez: Artist, UI Designer, Animator
Game Features
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2 player competitive gameplay
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Tutorial / Practice area
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Controller Support
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Simple but deep gameplay
Development time
6 Months (ongoing)
Programs Used
Construct 3
Cakewalk
Figma
Project Goals
I wanted to make a game that took the decision-making of a traditional fighting game and make it more approachable. In order to accomplish this, I got rid of mechanics that would normally create depth such as moving, jumping, airdashing, etc, and focus instead on the moment-to-moment decisions that take place over the course of a match. This led to the game being very similar to rock paper scissors which are the basic building blocks of fighting games. Having this base, I added an advantage/disadvantage state to create another layer of decision-making that would occur when an attack was countered. The player would then be able to get out of a disadvantaged state by attacking the opponent to clash with their attack and reset the playing field. To make this state more impactful, if the game progresses past a certain amount of clashes or disadvantage recovery, the game will enter a mode where a player will be KO'd if any of their attacks are countered without going into a disadvantaged state.
I wanted to keep the game short in order to give more time to polish the mechanics and the aesthetics of the game since those would be the major highlights of the game.