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F.G.S.I.S

FGS_Super2.gif
FGS_KnuckleBoom.gif
FGS_GeneralToss.gif

What is this?

This is a game that acts a training ground to learn how to do traditional fighting game special inputs.

Role/ Team

Role: Designer, Programmer, 

Team Size: 2

Rebeca Jimenez: Character artist, Animator

Game Features

  • 6 special moves to practice

  • Multiple controller support

  • Input visuals on screen for feedback

Development time 

3 months

Programs Used

Construct 3

Project Goals 

This project originally started out as a way for me to learn how to program commands like this for a student I was teaching. While creating the template, the student left the class due to external issues, and I was already in too deep and wanted to turn the project into something bigger than I originally planned. The main goal of the game was to create a game where anyone with an internet connection could go online and practice how to do special inputs for free with their controller of choice. After adding some additional features, adding a menu, controller support, and some visual aids on the screen, I think it works well as a tool for people who just want to do a cool special move on their screen without buying a fighting game or not being able to do it in an actual match.

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