F.G.S.I.S



What is this?
This is a game that acts a training ground to learn how to do traditional fighting game special inputs.
Role/ Team
Role: Designer, Programmer,
Team Size: 2
Rebeca Jimenez: Character artist, Animator
Game Features
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6 special moves to practice
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Multiple controller support
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Input visuals on screen for feedback
Development time
3 months
Programs Used
Construct 3
Project Goals
This project originally started out as a way for me to learn how to program commands like this for a student I was teaching. While creating the template, the student left the class due to external issues, and I was already in too deep and wanted to turn the project into something bigger than I originally planned. The main goal of the game was to create a game where anyone with an internet connection could go online and practice how to do special inputs for free with their controller of choice. After adding some additional features, adding a menu, controller support, and some visual aids on the screen, I think it works well as a tool for people who just want to do a cool special move on their screen without buying a fighting game or not being able to do it in an actual match.